Terms and definitions
Metafluence City - Metafluence is an innovative digital platform that brings together influencers, creators, and brands in a unique metaverse.
Avatar - An avatar is a virtual representation of a person or user. It is a digital persona representing a user in a virtual world, enabling them to interact with other users and the environment. BUSD - BUSD is a regulated, fiat-backed stablecoin pegged to the USD. For every unit of BUSD, there is one USD held in reserve. In other words, the supply of BUSD is pegged to the USD at a 1:1 ratio. Holders can swap their tokens for fiat and vice versa.
METO - METO is the native utility token of the Metafluence ecosystem with limited supply, designed to empower and incentivize users, influencers, and other parties involved.
SOTO - SOTO is a Social Token designed to be an integral part of the Metafluence app ecosystem. Its purpose is to incentivize user engagement, reward participation, and facilitate various in-app processes such as profile and name changes.
Property - Virtual asset (Land, Metahut, and other NFTs) users can use in the Metafluence platform.
Land - A Land plot is a distinct, virtual piece of real estate within Metafluence City, represented as a unique NFT. It allows owners to access exclusive benefits, customize their space, and participate in the city's dynamic growth.
Metahut - Metahut is a virtual asset within the Metafluence platform that consists of three rooms: the event room, shopping room, and NFT room. The event room hosts virtual events, the shopping room allows users to buy and sell virtual goods or services, and the NFT room trades non-fungible tokens.
Metahut Rooms - Rooms inside Metahut: Event room, NFT Room, Shopping Room, and more coming soon.
Event Room - The event room is designed to host virtual events in Metahut.
NFT Room - NFT room is designed for showcasing and trading non-fungible tokens in Metahut.
Shopping Room - The shopping room allows users to buy and sell virtual goods in Metahut.
Metafluence App - Web 3.0 app built on blockchain technology BNB Chain and Web3 protocols, with unique features like decentralization, Smart contract, Tokenization, User control, and Interoperability.
Influence to Earn - Unique model of earning in the Metafluence platform.
Referral Program - A business model that incentivizes existing users to invite new users to Metafluence, part of the influence-to-earn model.
Earn Level - There are three levels of earning in the referral model: Referral, sub-referral( level2), sub-referral (level 3)
Earn type - used in referral program describing actions rewarded in (User onboarding, Property sale, Token purchase)
Referrals - Each user has a unique referral link. Referrals are new users registered on the platform through the other user's referral link or code.
Sub-referral (Lv2) - users registered through referral link or code of your referral
Sub-referral (Lv3) - users registered through referral link or code of sub-referral (level 2)
Influence Network - The network consists of users registered through referral link or code
User Onboarding - Term is used in the Referral model describing the earn activity process in which the new user registers on the platform and logs in to the Metafluence desktop app.
Property Sale- Term is used in the Referral model describing the process where the registered user purchases a land plot or Metahut.
Token Sale - Term is used in the Referral model describing the Process where the registered user purchases METO or SOTO token.
User status - There are three user statuses in the Metafluence platform: Traveler, Resident, and Metapreneur.
Traveler - A user registered on the Metafluence platform with no assets.
Resident - A user registered on the Metafluence platform who purchased the land plot NFT.
Metapreneur - A user registered on the Metafluence platform who purchased Metahut NFT.
Meta Time - Meta-time is the time users spend being online in Metafluence. Meta-time is a public stat.
Engagement Score - The Engagement Score (ES) is an activity indicator for all users in Metafluence. ES is rewarded for almost any activity users have in Metafluence: voice chat, text chat, visiting metahuts, shopping, interaction with the world and users, etc.
Badges - Badges serve as recognition for a user's activities, achievements, contributions, and status within the Metafluence community on the Metafluence platform.
Earning Wallet - Digital wallet where users receive and store METO & SOTO or other digital assets earned from activities play-to-earn, Influence-to-earn, and DeFi staking.
Welcome Gifts - 14 rewards for each login day.
Daily Tasks - Daily Tasks are short tasks for the daily activity of the Metafluence users. Users unlock daily reward boxes by completing a predefined number of daily tasks.
Ranks - Users with high engagement scores and meta-time can upgrade their ranks to get more privileges and exclusive perks.
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