> For the complete documentation index, see [llms.txt](https://metafluence.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metafluence.gitbook.io/docs/social-fi-elements/rarity-tiers.md).

# Rarity Tiers

## **Rarity Tiers Overview** <a href="#rarity-tiers-overview" id="rarity-tiers-overview"></a>

**Rarity Tiers** are attributes that indicate **the rarity of items/emotes/badges** etc. Each tier has its naming and colour displayed in the user interface.

Rarity can be of 2 types:

1. **Dynamic rarity** that is based on the **percentage of owning users** in Metafluence.
   * Applied to emotes, badges, pets, transports, props, cosmetic items etc. (unique items that is not stacking i.e. 1 piece).
   * Rarity tier can change depending on user number.
2. **Static rarity** that is **set by Metafluence system**.
   * Applied to items, mystery boxes etc (consumable items that can be numerous in the inventory).
   * Static rarity is not changing i.e. it’s permanently set by the system.

### **Rarity Tiers List** <a href="#rarity-tiers-list" id="rarity-tiers-list"></a>

There are **4 rarity tiers** in Metafluence:

1. **Standard** (dynamic percentage: more than 50% owners).
2. **Rare** (dynamic percentage: 30-50% owners).
3. **Elite** (dynamic percentage: 10-30% owners).
4. **Supreme** (dynamic percentage: less than 10% owners).

<figure><img src="/files/aKFecYqJugryoiYn1Gw3" alt=""><figcaption><p>Rarity colours</p></figcaption></figure>

#### **Google Sheets Link.** <a href="#google-sheets-link." id="google-sheets-link."></a>

[Metafluence - Dynamic Rarity Tiers](https://docs.google.com/spreadsheets/d/1ArQizdN260IpLBoXp8fkhSJ79UQeI5bJvpNmJhHJn_A/edit#gid=0)
