Mini games

"Dancing" Mini-game Overview

“Dancing” is a short mini-game in the Events Room (metahut). Users can approach the dance pole and initiate the mini-game by pressing & holding the “G” key on the keyboard.

  • Only 4 users can play at a time. Each player occupies one of 4 slots on the dancing pole.

AIM of the Feature
  • More interactions & retention.

  • Add dynamic activities in metahuts.

  • New sources of AP income.

  • Just fun :smile:

Gameplay

When the game starts, the player starts dancing (animation), the camera is locked in a fixed position. Players must press the key (some Quick Time Event) shown on the screen in time (challenge = timing mechanic) to continue dancing. Each [successfully] pressed key changes the dancing animation of the player.

  • REWARD: Each correct move gives the player +10 ES*(combo count) (engagement score) reward (can be changed). Max. The reward per session is 200 ES.

  • RISK (COST): 10 Energy* (Energy is not integrated yet).

  • SCORING: Consequent successful key presses (animation transitions) are recorded as a combo score.

    • User score is recorded & visible to all players as a leaderboard. Each metahut keeps its leaderboard (local).

    • The combo score is displayed on the screen (right-down corner).

Conditions

A player must press the required key in time (when the colored circle is in the white circle) in order to perform successful “transitions” of the dance moves.

The game does not end until the player stops it manually.

  • The goal is to get as high a reward as possible (max. move count is 20).

  • Fail condition: when a player fails, the speed of the circle and the player’s combo score resets.

Game Loop Diagram

Progression

Time for a key press (QTE) decreases as the player plays longer, making succeeding harder.

With default speed, at the start, the colored circle reaches the center in 2.5 sec. The speed of the circle increases by 5% with each successful move (starting from 3rd successful move). Max. The speed gain is +100% (200% in total).

Controls

  • Start game: press & hold “G” key on dance pole when “party mode” is active (Events Room).

  • Dance moves: press the “W, A, S, D” keys.

  • Exit game: press & hold the “Esc” key.

Mini-game UI

  • Circles change colors based on success & failure.

  • After each successful key pressing, a motivating animated text is displayed:

    • 2nd press - “Combo”,

    • 4th press- “Cool”,

    • 7th press - “Great”,

    • 10th press - “Super!”,

    • 15th press - “Awesome!”

The same text continues to appear until the combo is broken or the next text appears.

Visual Effects

  • Visual “burst” effect on every successful animation change.

  • Glowing of avatar (tbd).

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