Mini games

"Dancing" Mini-game Overview

β€œDancing” is a short mini-game in the Events Room (metahut). Users can approach the dance pole and initiate the mini-game by pressing & holding the β€œG” key on the keyboard.

  • Only 4 users can play at a time. Each player occupies one of 4 slots on the dancing pole.

AIM of the Feature
  • More interactions & retention.

  • Add dynamic activities in metahuts.

  • New sources of AP income.

Gameplay

When the game starts, the player starts dancing (animation), the camera is locked in a fixed position. Players must press the key (some Quick Time Event) shown on the screen in time (challenge = timing mechanic) to continue dancing. Each [successfully] pressed key changes the dancing animation of the player.

  • REWARD: Each correct move gives the player +10 ES*(combo count) (engagement score) reward (can be changed). Max. The reward per session is 200 ES.

  • RISK (COST): 10 Energy* (Energy is not integrated yet).

  • SCORING: Consequent successful key presses (animation transitions) are recorded as a combo score.

    • User score is recorded & visible to all players as a leaderboard. Each metahut keeps its leaderboard (local).

    • The combo score is displayed on the screen (right-down corner).

Notes

  • All users within the metahut can see playing users on the dance pole (the camera angle is locked only for playing users).

  • When users initiate the game, a text notification is shown in text chat (β€œ@user started β€œDance” mini-game in Event Room!” ).

  • In future updates, players can enter dance duels against other users (competition).

Conditions

A player must press the required key in time (when the colored circle is in the white circle) in order to perform successful β€œtransitions” of the dance moves.

The game does not end until the player stops it manually.

  • The goal is to get as high a reward as possible (max. move count is 20).

  • Fail condition: when a player fails, the speed of the circle and the player’s combo score resets.

  • Pressing any key outside the circle is not a fail condition.

  • Pressing the wrong key while within the white circle is a fail condition.

  • Not pressing the correct key within the white circle is a fail condition.

Progression

Time for a key press (QTE) decreases as the player plays longer, making succeeding harder.

With default speed, at the start, the colored circle reaches the center in 2.5 sec. The speed of the circle increases by 5% with each successful move (starting from 3rd successful move). Max. The speed gain is +100% (200% in total).

Controls

  • Start game: press & hold β€œG” key on dance pole when β€œparty mode” is active (Events Room).

  • Dance moves: press the β€œW, A, S, D” keys.

  • Exit game: press & hold the β€œEsc” key.

Mini-game UI

  • Circles change colors based on success & failure.

  • After each successful key pressing, a motivating animated text is displayed:

    • 2nd press - β€œCombo”,

    • 4th press- β€œCool”,

    • 7th press - β€œGreat”,

    • 10th press - β€œSuper!”,

    • 15th press - β€œAwesome!”

The same text continues to appear until the combo is broken or the next text appears.

Visual Effects

  • Visual β€œburst” effect on every successful animation change.

  • Glowing of avatar (tbd).

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