Emotes
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Emotes are animations of different actions performed by user
In Metafluence, emotes are collected by users as rewards or exclusive gifts. Basically, they are like permanent items in user inventory that can be used unlimitedly.
What is an emote in a game?
(in an online chat or video game) a typed command or code translated into a descriptive account of an action or emotion or that causes one's in-game avatar to perform an action or emotion: Standard emotes in online video games allow you to cheer, greet, and thank other characters.
Only 1 emote can be activated at a time.
Each emote differs in duration (seconds).
Dancing emotes are looping until interrupted.
During emote animations, users can not perform any other actions, like movement. Movement interrupts the emote animation.
Emotes are thematically categorized as below:
Interaction emotes: interaction animations like "Like", "Dislike", "Hug", "Wave", "Hi/hello", "Raise a hand", "Clapping" etc.
Reaction emotes: animations that express some sort of emotion, like "Love", "Disappointment", "Disturbed", "Angry", "Laughing," etc.
Dancing emotes: dance styles like breakdance, robot-style, freestyle, etc.;
Fun emotes: funny & awkward animations like "Pretend dying", "Muscles" etc.
Pose emotes: posing emotes ("waiting", "crossed arms" etc.).
New categories can be added in the future.
All dancing emotes stay in the loop until users cancel them or initiate another emote.
There are 3 rarity tiers of emotes: common, rare, and epic.
Emote complexity, style, duration, and animation depend on how rare the emote is.
Some common emotes are available for all users by default. The other emotes have to be collected as rewards (rank upgrades, achievements, etc.).
These emotes can be received as rewards for hard achievements or higher-rank upgrades. Also, can be purchased in-game.
Rare emotes can be purchased in $METO store or received for special rare achievements.
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