Business Model
Establishing a robust model for continuous revenue streams will ensure the viability and sustainability of the Metafluence ecosystem and allow us to continue future developments. The major expected revenue streams are as follows:
Transaction
Fees are taken from transactions made within the ecosystem, including trades, sales, transfers, or other financial interactions.
Commission of virtual, real product sale: Revenue from the sale and trade of unique digital assets or Non-Fungible Tokens (NFTs), representing anything from digital art to in-game assets.
Royalty fee: When NFTs or other digital assets are resold within the platform, the original creator receives a royalty fee.
Event tickets: Income from selling tickets to virtual events hosted within the Metafluence ecosystem.
Virtual assets
Revenue from selling in-ecosystem digital assets, like virtual real estate, items, or customizations.
Land Plots
Metahut Sales, Rent, Upgrades: Earnings from purchasing Metahuts and other digital assets and their related features and upgrades.
Crypto Assets ($METO and $SOTO)
Influencer NFT Collections: Revenue from selling special NFTs that give holders unique benefits or privileges within the Metafluence ecosystem.
Digital Asset Marketplace: Income generated from allowing brands to open virtual stores within the ecosystem, selling branded digital goods or services.
Advertisement Income
The revenue from displaying ads within the ecosystem could be targeted based on user preferences or behaviors.
Visual ads placement (ad network): Earnings from selling advertising space on virtual billboards within the Metafluence city environment.
Product placement
Event Sponsorship: Income from allowing brands or entities to sponsor events within the Metafluence ecosystem, gaining visibility and promotion in exchange for sponsorship fees.
Influencer marketing
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